Rise of Esports™ has created an education video series to help explore the past, present and future of esports. Not more than 2-3 minutes each, start with part one, or choose a chapter and jump in.
Rise of Esports™ – Part 1: In the Beginning…
August 19, 2018
Part 1: Esports are part of a natural evolution of human gaming. Strategic battles, represented via avatars of one like or another, can be found throughout history. We have only recently reached the point where culture and technology have met to set the stage for what is to come. Transcript: Throughout our evolution, the complexity
Rise of Esports™ – Part 2: And then there were Video Games…
August 19, 2018
Arcades gave way to consoles and couch-co-op, while PC gaming flourished in South Korea. Transcript: Video arcades offered a more visual and accessible way to play games on a computer, though the games were only one or two players. Arcades provided a social space where people could not only play, but watch others looking for
Rise of Esports™ – Part 3: The return to social gaming
August 19, 2018
The tug of war between advancement in technology and the desire for people to play together find common ground with the evolution of the Internet.
Rise of Esports™ – Part 4: What games played as Esports?
August 19, 2018
Now that live streaming has connected players and fans, what What games played as Esports? CNNs Kristie Lu Stout looks at the most popular early genres.
Traditional Athletic sports teams are getting on the Esports action by purchasing franchises to fit within their already established business machine.
Rise of Esports™ – Part 6: Selling-out a stadium near you
August 19, 2018
Big names in athletic sports pay big money to jump on the trend of franchising, giving teams local recognition. League of Legends, Call of Duty and DOTA2 fill stadiums for live competitions as the teams sell branded merchandise.
Rise of Esports™ – Part 7: Going global
January 17, 2019
Esports borrows a familiar business model from traditional athletic sports and gives people everywhere a team to root for.
Rise of Esports™ – Part 8: Rethinking the scope of broadcasting
January 17, 2019
Most people on TV wonder how Esports will play on TV, but savvy publishers know they need to go to where the fans are, and that is on their mobile phones…